﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

public class ChargeQuickFirer : Railgun
{
    public ChargeQuickFirer()
    {
        m_Power = 34;
        m_Price = 249;
        m_Type = ItemsType.WEAPON_SMALL_KINETICS_CHARGEQUICKFIRER;
        m_Speciality = Speciality.MAIN;
        ResearchInfluence = InfluenceMG.INFLUENCE_OTHER;
        m_ShutRange = 7.5f;
        ShutVelocity = 0.3f;
        BulletFlyVelocity = 12.8f;
        Damage = 21.0f;
        TurnSpeed = 90f;
        m_DropRate = 0.15f;
        m_ExplotionScale = 0.3f;
        Name = "电荷速射炮";
        Perview = "Textures/Weapon/WeaponSmall/ChargeQuickFirer";
        WeaponResource = "Perfabs/Weapon/Small/ChargeQuickFirer";
        BulletResource = "Perfabs/Bullet/GreenBullet";
        m_FireAudioResouce = "Perfabs/Audio/Xiu";
    }
}